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Unity the Hand Held Best Friend
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The Concept ììIt is a magic world that allows good to come from bad, îGrace said in a quiet soothing voice to Hope. Grace continued to stroke Hopeís hair ìjust imagine all the things you would never have learnt if you hadnít made mistakes.î She took a breath; ìwe are like beautiful coloured flowers that can only bud and open if the earth that we are planted in is full of dead and discarded matterî. Hope looked up at Grace and through her blurred teary eyes could just make out a flower from Graceís face.î Unity is a digital hand held best friend. She rings you up on your birthday, she tells you stories when you are sad, she gives you advice about good recipes when you are hungry. Fitting neatly and comfortably in the palm of your hand, she is made from a soft synthetic material in the shape of a heart which opens up to reveal a small Liquid Crystal Display portraying animated lips. With a soft voice, a wicked laugh and a wisdom and practicality all of her own Unity is possibly the next best thing to a real best friend a person could have. ***
The Reality As she exists, Unity is a program written using Visual Basic for a PDA (personal digital Assistant like an Ipaq) running Pocket PC as an operating system. At the moment she is just the basic outline of what I envisage the application to run like. However, even just the basic program got an excellent response form the delegates of the Creativity and Cognition 2002 conference held in Loughborough, UK in October of 2002. I am hoping to have a web version of the program up and running with a more complicated program so that she is more accessible. Here's what I wrote for the conference: When
I first learnt of the possibility of doing a residency in the CCRS
studios, I was most interested in devising something that challenged the
way in which people commonly responded to computers. This stemmed from my
theoretical interest in artificial intelligence. I am fascinated in the
way that artificial intelligence research attempts to copy real life by
studying physiological aspects of humans and the material world, such as
neural networks. In doing this there is an attempt to create a program
that is as close to real life as is possible. I think attempting to create
something that mirrors neural networks is extremely valuable, but I hope
to offer an alternative to this approach. I began from the premise that
most computer user frustration stems from a high expectation of the
application being used. The faster and the more utilitarian computers
become the more our expectations of what they can do, and how fast they
can do it, increase. Making computers more intuitive and consistent,
whilst increasing usability, helps to feed this high expectation of
computer usefulness and therefore the ensuing frustration as the computer
inevitably disappoints the user. Rather than basing my project on the
material world, I turned instead to human relationships. Given the lack of
predictability of individual human behaviour, and the difference of each
individual personality, friendships exist in an environment that is
seemingly most unconducive to optimisation of satisfaction, and yet we
still have friends and are a friend. I believe that what holds friendships
together is a sense of kinship, love and compassion. In defining a
personal relationship I think that compassion is the key, as without it we
would be unable to forgive our friends their faults and therefore the
friendship could no longer exist. From this I set about devising a way in
which a computer program could be written that instilled a sense of
compassion in the user and therefore allowed forgiveness and a lowering of
expectations. Enter Unity:
the Hand Held Best Friend.
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